“I went through a very challenging breakup in the middle of production of this game. In a matter of minutes, Vanaman and Rodkin have dragged us through the course of a relationship, from the meet-cute moment to the arguments over which sort of dog to adopt and then into the near-breakup-inducing blows over which city to live in. Though the second hour becomes an anxious mystery, “Firewatch” is a deeply personal game, introducing us in its heartbreaking opening moments to the mind of Henry, a man in his early 40s. “Firewatch” is about how life eventually catches up. Our heroes, if they are indeed heroes, arrive in Yellowstone to run from their problems. Maybe Henry and Delilah have been framed for a forest fire. Maybe someone sabotaged all the phone lines out of Yellowstone. Set one year after Yellowstone’s devastating 1988 fires, “Firewatch,” with a not-so-subtle torched-earth backdrop, puts the player-controlled Henry and his mysterious boss Delilah in increasingly weird situations. See the most-read stories in Entertainment this hour >
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